Analysis of the Gait Generation Principle
Using Simulated Quadruped Models (and Robots)
Trotting by a quadruped model without vestibular modulation(20M)
Emergent gait generation from a walk to a trot to a gallop, and vice versa, by a quadruped model with vestibular modulation(20M)
A Crawler Robot "KUROGANE" Negotiating Rough Terrain
with Intuitive Remote Control
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master-slabe operation(10M)
climbing stairs(20M)
crossing natural terrain(14M)
Biomimetic Walking Robot "Tekken"
Tekken1: autonomous transition walk to trot(1.5M)
Tekken1: bounding(0.7M)
Tekken1: walking on the irregular terrain(2M)
Tekken2: walking on natural environment(16M)
Tekken3: long time walking outside(44M)
Tekken4: warm-up at Aichi Expo(12M)
Tekken4: Walking with Tekken4(15M)
Dynamic Bipedal Walking of a Dinosaur Robot
with an Extant Vertebrate's Nervous System
Walking on flat terrain(7M)
Crossing a step(5M)